Modpack Update - Release 5.1
This is the 2nd part of the reward for us reaching 2 biome builds completed, lets keep on track to build the others!
It includes some significant updates of some of the backend mods which will hopefully bring fixes for various issues (or cause more issues, we will see) and of course the much awaited oil mod plus an initial simple defense turret mod. Please report any performance issues or new bugs.
Unfortunately I’ve had to remove the VR mod ViveCraft and Immersive Melodies for now since they’re not compatible with the latest update, but fear not they will be returning as soon as they’ve been updated.
Create Diesel Generators
Become an oil baron with this technology which adds secret oil reserves in some chunks waiting to be discovered and pumped out with pumpjacks! Along with oil refining, modular diesel generators, and many more oil related things to advance our world.
Create Guardian Beam Defense
A first move towards the weaponisation of some of our technoloy into a simple beam defense turret to hold the mobs at bay at the borders of our expanding empire. Will this lead to further weaponry advancements down the line, and will we need them?
Changelog
Added:
Create Diesel Generators, Create Guardian Beam Defense, Oculus Flywheel Compat Fix
Updated:
Embeddium, Oculus, TextTrue’s Embeddium Options, ETF, Advanced Peripherals, Architetury API, Better Chunk Loading, Bookshelf, Botarium, Canary, CC Tweaked, Chipped, Citadel, Comforts, Create Central Kitchen, Create Crafts & Additions, Create New Age, Create Power Loader, Cupboard, Curios API, CPM, GeckoLib, ImmediatelyFast, In Control, JEI, KubeJS, Macaws Roofs, ModernFix, Moonlight Lib, Observable, Octolib, Puzzles Lib, Redirector, Relics, Resourceful Lib, Small Ships, Sophisticated Backpacks, Sophisticated Core, Supplementaries, YUNG’s API, Mandala’s GUI, Better FPS Render Distance, Default Settings, Placebo, Supplementaries
Removed:
ViveCraft, ViveCraft Compat, Immersive Melodies, Iris & Oculus Flywheel Compat